Snake

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Snake (Slither) game

Snake (Slither) game

The world-famous game Snake was developed back in the 70s and today belongs to the category of undying classics. It can be seen in a variety of variations: from a primitive pixelated version to 3D applications with additional bonuses and gaming features.

Regardless of the version, the principle remains the same: the snake moves around the playing field, eats fruits and grows in length, which makes it difficult to move further.

Winning this game is impossible, and this is exactly the case when the gameplay is more important than winning.

History of the game

The authorship of the idea belongs to the British company Gremlin Industries, which in 1977 released the "Snake" for Hustle slot machines. It could be played alone or together - directing snakes at randomly appearing targets and eating them.

To win, it was necessary not only to absorb as many targets as possible, but also to block the opponent's moves if possible. In 1984, Gremlin Industries ceased to exist, and her creation was ported to personal computers. First on the TRS-80, and later on the Commodore PET and Apple II.

Snake owes much of its popularity to the low system requirements that even the weakest computers could handle. For the gameplay, it was enough to use the ring buffer, erasing the snake's one-pixel tail and drawing its one-pixel head in one of 3 possible cells: in front, on the right or on the left - depending on the button the player presses.

Even the most low-powered processors easily solved this problem, making Snake an essential application for budget game consoles like the Brick Game, and then for the first push-button mobile phones with black and white screens.

Distribution on Nokia devices

By the beginning of the 90s, due to the rapid development of the gaming industry, the primitive "Snake" began to be forgotten, but the Finnish company Nokia gave it a second life. Or rather, her programmer Taneli Armanto. In 1995, he was given the task of developing a simple and low system resource game for the Nokia 6110 phone model.

Armanto's original choice was classic Tetris, but it had to be abandoned due to the stringent requirements of copyright holders who wanted to make a profit on every phone sold with the game installed. Nokia, which did not plan to keep a strict record of sales, abandoned the idea, and Armanto suggested another game - "Snake", which he played with his friend on an Apple Macintosh.

The original version of Snake for mobile phones turned out to be too complex, and even the developer himself could not score enough points in it. Then he added a few milliseconds of delay to the game, and in 1997 it acquired its final optimized gameplay, which was subsequently preserved in later versions. "Snake" became a real hallmark of Nokia phones, and made it possible to play together: on two devices connected via an infrared (IR) port.

A little later, the second version of the game appeared - Snake II, the hallmark of which was a seamless playing zone. Now the snake did not break, crashing into the edge of the screen, but appeared from its opposite side. But it was still impossible for her to crash into herself, and obstacles appeared on the playing field that had to be carefully bypassed.

In the second version, the players managed to identify a cheat, thanks to which the snake did not increase in size after eating the next fruit. To do this, it was enough to press the pause at the moment of their contact. In this way, it was possible to score a huge number of points - more than 20-30 thousand, although according to the game rules the limit was only 4.5 thousand.

Over the following years, Nokia released three more versions of the game: Snake Xenzia, Snake EX, and Snake EX2. The first was intended for budget monochrome phones, and the second and third for devices with color screens. Snake EX was already playable via Bluetooth, and the graphics were noticeably improved for the better. The first 3D version of the application appeared in 2005, when the British company IOMO developed it for Nokia.

The sixth version received the plural name Snakes, and in terms of graphics it was quite consistent with the PlayStation 1 console. It could be played by four people - via Bluetooth and with the ability to transfer to N-Gage.

The final versions from Nokia were Snake III and Snakes Subsonic. The last one was released in 2008 and became the final one. Push-button phones began to be actively replaced by touch ones, and it became uncomfortable and uninteresting to play the Snake on the latter due to the huge number of new games. Nevertheless, the game Snake still has a lot of fans around the world.

Even if you don't have a Nokia phone, that's no reason to stop playing. You can play "Snake" right now, for free and without registration!

How to play Snake

How to play Snake

"Snake" or "Worm" is one of the simplest computer games, pre-installed on many mobile devices: mainly from Nokia. You can also play it on a computer: by installing one of dozens of applications or using a convenient online version.

Rules of the game

Snake is one of those games in which it is not the result that matters, but the process. You can only win in it conditionally - when the snake ceases to fit on the screen, but much earlier it will be limited in moves and the loss, one way or another, will occur with any actions of the player.

What rules do you need to remember before starting the game? These include the following:

  • The snake moves forward at a certain speed. You can only change the direction of its movement: keep the current course, turn right or left. Reverse movement is not possible in this game.
  • Items appear at random points on the screen (in most versions, fruits) that need to be collected. Eating another fruit, the snake increases in length, which gradually makes it difficult to move.
  • When the snake's head touches the edge of the screen, to itself or to an obstacle, a loss occurs. You lose all accumulated points and start again. In some versions of the game, touching the edge of the screen is allowed, in which case the snake appears from the opposite side.
  • The more objects (fruits) the snake collects before crashing into a wall, obstacle or its own body, the more game points you earn. Losing in this game is inevitable, and the probability of losing it increases as the snake grows.

In some versions of the game, eating another fruit not only increases the length of the snake, but also increases its speed. This further complicates the game, but at the same time makes it more dynamic.

Modern versions of the app also allow two or even four players to play on a large playing field. In this case, it is important not only to collect as many items as possible, but also to constantly block your rivals, which brings the excitement of competition to the game.

Game hints

As the developers of "Snake" themselves admit, it is impossible to win in it, and the player who has practiced the longest will gain the maximum number of points. Thus, skill is important in this game, as well as quick reaction in order to direct the snake in the right direction in time.

After analyzing the gameplay, we can give some tips that can help novice players:

  • Don't allow collisions, as this will instantly lead to a loss and reset the score. If there are obstacles on the field, go around them for 1-2 cells, and if several fruits / objects appear on the screen at the same time, choose those that are away from the borders and corners of the screen.
  • Use circular routes. The snake can crawl in a circle - around itself, including - end-to-end: through neighboring cells. Use this late in the game when her long tail makes it difficult to pick up items.
  • If food of different sizes (and values) appears on the playing field, give preference to the largest prizes. This will allow you to score faster without increasing the route.
  • Practice often, but don't forget to take rest breaks. For all its simplicity, the game can captivate the player for several hours. On the one hand, this will become a good practice, but on the other hand, it can cause irritation and stress with frequent losses. Therefore, when playing the "Snake" you should never get hung up: it brings maximum pleasure with periodic launches, with frequent distractions for other activities.

You may not be able to collect enough points at first, but with each new launch of the game, they will steadily increase, and you will be able to beat your own records.

Try to collect the maximum amount of fruits and grow the biggest snake. Perhaps this game will become one of your favorites - as well as for many other players around the world! Play online, for free and without registration!